One of the characteristics of mobile communications equipment is the very short life-cycle of the mobile phones (cellphones). This implies that cellphone manufacturers have to develop new products within a very short time frame. As the design of the phone also plays a major role in the the product being accepted or rejected, it is clear that designing cellphones is a challenging activity.
The use of physical prototypes has proven to be a major factor to achieve successfull designs. Not only to be used by designers, but also needed for communication with suppliers, marketeers, managers, and end-users. Also see the fascinating book "
Serious play" written by Michel Schrage, for an explanation why prototypes cannot be missed.
Unfortunately we cannot show real-life cellphone projects on this galley page: this branch is so sensitive that the Deskproto users that manufacture cellphones cannot allow us to show any product. So we were very happy with this cellphone geometry example created in
Rhino by John Brock of Robert McNeel & Associates in Seattle (USA). He modelled this thin-walled front cover for a mobile phone, and also create the rendering in McNeel's renderer
Flamingo.
A shell-type part like this front cover has to be machined from two sides to create a thin-walled prototype.
DeskProto makes this very easy, as you can use the
Two-Sided Milling Wizard to achieve this. In this wizard DeskProto will add a frame of material around your model, and four bridges (support blocks) to connect the model to the frame. After machining the model can be removed from the frame, and the bridge remains then can easily be removed and manually smoothed.